- β – Most used in JEE
- β οΈ – Common Mistake
- π‘ – Memory Hint
Newtonβs Laws of Motion
| Concept | Formula | Symbols Meaning | SI Units | Key Notes / Tricks |
|---|---|---|---|---|
| Newtonβs Second Law | [\vec{F} = m\vec{a}] | F = force, m = mass, a = acceleration | N | Most important law β |
| Momentum Form | [\vec{F} = \dfrac{d\vec{p}}{dt}] | p = momentum, t = time | N | Used when mass/velocity changes |
| Newtonβs Third Law | [\vec{F}_{AB} = -\vec{F}_{BA}] | [F_{AB}] = force by A on B, [F_{BA}] = force by B on A | N | Equal & opposite forces β |
π‘ Memory Hint:
Every problem β reduce to [F = ma]
Momentum & Impulse
| Concept | Formula | Symbols Meaning | SI Units | Key Notes / Tricks |
|---|---|---|---|---|
| Linear Momentum | [\vec{p} = m\vec{v}] | p = momentum, m = mass, v = velocity | kgΒ·m/s | Vector quantity |
| Impulse | [\vec{J} = \vec{F} \cdot t] | J = impulse, F = force, t = time | NΒ·s | Force applied over time β |
| Impulse-Momentum | [\vec{F}t = \Delta \vec{p}] | Ξp = change in momentum | β | Used in collisions β |
π‘ Memory Hint:
Impulse = change in momentum
Friction
| Concept | Formula | Symbols Meaning | SI Units | Key Notes / Tricks |
|---|---|---|---|---|
| Static Friction | [f_s \leq \mu_s N] | [f_s] = static friction, [ΞΌ_s] = coefficient, N = normal reaction | N | Self-adjusting β οΈ |
| Limiting Friction | [f_{max} = \mu_s N] | [f_{max}] = maximum static friction | N | Just before motion β |
| Kinetic Friction | [f_k = \mu_k N] | [f_k] = kinetic friction, [ΞΌ_k] = coefficient | N | Constant during motion |
| Angle of Friction | [\tan\theta = \mu] | ΞΈ = angle of friction, ΞΌ = coefficient | β | Useful in incline problems |
| Angle of Repose | [\tan\theta = \mu] | ΞΈ = angle of repose | β | Same as friction angle β |
π‘ Memory Hint:
Static β varies
Kinetic β fixed
Inclined Plane
| Concept | Formula | Symbols Meaning | SI Units | Key Notes / Tricks |
|---|---|---|---|---|
| Weight Components | [mg\sin\theta,\quad mg\cos\theta] | m = mass, g = gravity, ΞΈ = angle of incline | N | Resolve along plane β |
| Net Force | [F = mg\sin\theta – f] | f = friction force | N | Check direction β οΈ |
| Acceleration (no friction) | [a = g\sin\theta] | a = acceleration | m/sΒ² | Basic result β |
| Acceleration (with friction) | [a = g(\sin\theta – \mu\cos\theta)] | ΞΌ = coefficient of friction | m/sΒ² | Very important β |
π‘ Memory Hint:
Along slope β sinΞΈ
Perpendicular β cosΞΈ
Connected Bodies (Tension Problems)
| Concept | Formula | Symbols Meaning | SI Units | Key Notes / Tricks |
|---|---|---|---|---|
| General Equation | [F = ma] | F = net force, m = mass, a = acceleration | β | Apply separately to each body β |
| Acceleration (Atwood Machine) | [a = \dfrac{(m_1 – m_2)g}{m_1 + m_2}] | mβ, mβ = masses, g = gravity | m/sΒ² | Standard result β |
| Tension (Atwood) | [T = \dfrac{2m_1 m_2 g}{m_1 + m_2}] | T = tension | N | Frequently asked β |
π‘ Memory Hint:
Heavier mass β moves down
Circular Motion (Linked to Laws of Motion)
| Concept | Formula | Symbols Meaning | SI Units | Key Notes / Tricks |
|---|---|---|---|---|
| Centripetal Force | [F = \dfrac{mv^2}{r}] | m = mass, v = velocity, r = radius | N | Towards center β |
| Acceleration | [a = \dfrac{v^2}{r}] | a = centripetal acceleration | m/sΒ² | Direction changes β οΈ |
| Angular Form | [F = m\omega^2 r] | Ο = angular velocity | N | Alternative form |
π‘ Memory Hint:
Circular motion = constant speed, changing direction
Pseudo Force (Non-Inertial Frame)
| Concept | Formula | Symbols Meaning | SI Units | Key Notes / Tricks |
|---|---|---|---|---|
| Pseudo Force | [F_{pseudo} = -m a_{frame}] | [a_{frame}] = acceleration of frame | N | Opposite direction β |
| Effective Gravity | [g_{eff} = g \pm a] | g = gravity, a = frame acceleration | m/sΒ² | Lift problems β |
π‘ Memory Hint:
Accelerating frame β add pseudo force